After releasing the final version in 2016, Paladins has been relatively in the shadows compared to larger games. However, it is severely underrated, through its constant updates, seasonal events, and new characters. Even after all these years, it still provides a fantastic gaming experience and sets a great example for other games with its diversity of characters and stories, no matter how unpopular it is.
Paladins is a third-person shooter that revolves around 44 champions, with 4 different classes to choose from. Each character has different upgradable cards that you can evolve throughout the game, which adds a huge amount of variety. Due to its variety of characters having different appearances, different personalities, and coming from different places, the game is sure to have someone perfect for everyone. Each character offers something unique, both in terms of actual identity/background and game-play. Although you might be hesitant of trying new heroes, you could actually find them enjoyable to play.
After investing hundreds, or even thousands, of hours into the game, it still offers moments of absolute joy. Clutching up, making a great play, and finishing the game single-handedly gives you a giddiness like no other. The game is also extremely accessible, which means that you and your group of friends can still enjoy a game together, even if your experience levels are differ greatly. I myself have played countless hours with my friends, and the experience never gets boring. Even if you have played for years, the game’s staggering cast of heroes with different, intricate mechanics will make sure you are always learning something new, and the ability to play with friends reinforces the fun.
Game not looking so good? If you’re having trouble with the enemy lineup and they seem to be constantly steamrolling you, you can swap characters whenever you like. Seem to be dying too fast? Pick a tank and laugh at your enemies attempting to take you down. Team dying too fast? Pick a healer. It’s a dull and unappreciated role, but becoming the selfless giver and sustaining the team makes you a crucial part of the team. Just bored of playing a hero? I can simply walk back into base and switch, giving you the great feeling of playing something fresh.
All of this is further supported by Paladin’s actual feel and game-play. Every time I fire a bullet, rocket, hook, or laser and it lands on the enemy, it connects with a satisfying impact and sound effect. Hitting a head-shot plays a sound and gives me a satisfying feeling. Hitting multiple in a row will give you the delight of watching your opponent’s health deplete and hearing the cheers and encouragement of your fellow teammates. Even just healing your teammates and hearing their thanks could make the game worthwhile for a lot of players.